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Game Art 2nd year

Second Semester
Project 2

Individual Project

About the project:

For this project we were tasked with individually designing, modeling and rigging our own character. The first part of required us to design our own character, creating front back and side sketches. Following this we were tasked with creating the character that we designed in blender using the box modeling technique. Finally we were made to rig our characters, plan animations through the use of storyboards and then create these animations in 3D, using our own rigged character.

Character Design
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Idle Animation storyboard
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Walk Animation storyboard
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Running Animation storyboard
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Attack Animation storyboard
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Character control Rig
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Final Animations
Idle Animation
Walking Animation
Running Animation
Attack Animation Angle 1
Attack Animation Angle 2

Game Art 2nd Year

Second Semester
Project 3

Individual Project

About the project:

For this project, we were tasked with the deign and creation of a weapon that our characters from the previous part would wield. We first had to design three different weapon variants using sketches and then choose our favorite design. Using box modeling we then had to create a low-poly and high poly version of the weapon. Following this we were tasked with sculpting detail onto the high-poly mesh and then baking all the detail onto maps, that would be used to add said high-poly detail to the low-poly mesh. 

Design Concepts:
Detail Maps:

Ambient Occlusion

Colour map 1

Normal Map

Colour Map 2

Emission Map

Final Weapon:

Mesh in Unity build

Low-poly and High-poly mesh

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Unity build with low-poly mesh

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Game Art 2nd Year

First Semester
Project 3

Individual Project

About the project:

In this project we were tasked with planning animations through the use of storyboards and then creating said animations in blender. We were given a fully rigged model for the project, meaning that the character model seen below was not made by myself, however, everything else was done by myself. We then had to record reference videos of ourselves performing the animations which we were tasked with creating. We had to create a walk, idle, run, attack and death animation for the character. Next was the story board creation, planning out each major position the character would be in. Finally we had to create the animations, using our story boards, in blender.

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Rough character design sketch done for this project as it was also a requirement, however creating the character was not a part of the project.

Rough Story Boards:

Death animation storyboard

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Run animation storyboard

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Refined Story Boards:

Refined running animation storyboard

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Refined attacking animation storyboard

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Final Animations:

Walking Animation

Attacking Animation

Running Animation

DeathAnimation

Game Art 2nd Year

First Semester
Project 2

Individual Project

About the project:

This project required us to plan out different walking animations for a character that is a ball with legs. The purpose of this project was to try and display emotion through the different walking animations, as the character had very minimal features to display emotions with. The project had us creating three different walk cycles, one regular and two emotive. We had to plan each of our emotive walk cycles through the use of storyboards. Following this, we then had to create these animations in blender. The model and rig were provided to us, however, all animations were created by myself.

Rough Story Boards:

Marching animation storyboard

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Skipping animation storyboard

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Refined Story Boards:

Refined Marching animation storyboard

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Refined Skipping animation storyboard

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Refined Walkinganimation storyboard

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Final Animations:

Skipping Animation

Walking Animation

Marching Animation

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